AI Insights · Timothy · October 2025
Top Boxing Games on Android in Europe: Q3 2025 Performance
Explore the performance of the top boxing games on Android in Europe during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, several boxing games on the Android platform demonstrated varying levels of performance across Europe. This analysis, sourced from Sensor Tower, provides insights into the trends in downloads, revenue, and active users for these top-performing apps.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed a dynamic pattern in weekly downloads, which peaked at 81K early in August. Revenue saw a gradual increase, reaching a high of approximately $451 in mid-August. However, weekly active users experienced a decline from 310K to 138K by the end of September.
Boss Fight from BoomBit Games maintained a consistent number of active users, climbing from 675K to 825K throughout the quarter. Although revenue saw a decrease, ending the quarter at $251, downloads fluctuated, with a notable increase to 41K in the last week of September.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO had an interesting trajectory with no revenue reported. Downloads peaked at 65K in early August, while active users rose significantly from 18K to 49K by late September.
Real Boxing 2 by Vivid Games S.A. witnessed a stable revenue trend, peaking at $1.4K mid-September. Downloads saw a gradual decline from 35K to 16K, and active users decreased from 67K to 31K by the quarter's end.
Lastly, Merge Ragdoll Fighting, another title from CASUAL AZUR GAMES, experienced modest revenue changes, with a peak of $48 in early August. Downloads showed minor fluctuations, while active users remained relatively stable around 100K for most of the quarter.
For more detailed insights and data, visit Sensor Tower's platform.